
It’s an interesting mechanic that makes it worth taking the slower route, while not forcing the player down a choice either way. You have the option to warp directly to a point once you enter that super cruise phase but flying manually allows the player to be interdicted by hostile forces or stumble into beneficial encounters. Super-cruising point to point in the game will also feature a system that borrows a bit from the previous games. I enjoyed jumping around and learned that the launched game will also include a lot more faction management. I did fly around to a few different areas, bumping into new stations, NPC factions, and even more hostile pirates in an active engagement with a neutral faction. I’m not sure what the total playable areas will eventually be, but I found the few around me in the demo were numerous enough that I didn’t feel limited in any way, other than not being able to try out other sectors on the map. There’s a map for easy reference, which showed me a number of the other sectors which I wasn’t allowed to visit, and several points of interest in my own demo sector. From there, you can look around at the various systems and head that way. They’re all accessed by hitting a super-cruise button that shifts you into the higher-speed warp. While the majority of the game is still a mystery waiting on release, I was able to fly around one sector with several playable zones in it. I also liked that the demo hinted at the eventual scale of the game without really letting you explore it all. It’s a demo and they’ll keep the difficulty scaled back in order to make it feel a lot more comp-stompy, or at least that’s been my experience with most other demos at events like this. I ended up not using many of the items I had in my bar, but I didn’t really need them and never knew what they did in any case. I’m more of a mouse-and-keyboard guy, and I did still feel like the combat played well that way, too. The demo did a good job of showing off the nimble feel of the flight model, which I could see being fun on a game controller. I spent several minutes flying around in the third-person view and dogfighting the enemy craft around me. I logged in and had the option to pick between several different available ship types and then launched from a station into a hostile environment surrounded by enemy spacecraft. The atmosphere and terrain from space looked really nice. I really liked the planet I ended up next to at one point. The demo was exclusively the combat side of the project, but then that’s a large part of the eventual design concept and was effective at catching my initial interest. Limited Demoįrom what I was told, the demo at PAX has a lot more in common with the original game than it does the second in the series. I’m glad I did because there are a few things about the demo that hint at a very interesting game being developed. I noted they had demos available and decided to walk up and sit down. Whatever the reason, EVERSPACE flew past observed but un-played, but it’s successor at PAX caught my eye. So many games had come out advertising rogue-lite gameplay, that I think I was just burned out during the period where the game was popular and it got by me. I think at the time I was just rogued out, though. Smaller studio, non-standard gameplay ideas, quality graphics, and an interesting sound design are all things that typically call to me. Strangely, it’s a game that falls inside the normal wheelhouse of my typical coverage.

I missed their crowdfunding event and I never actually played the first game. Not that I’m necessarily a huge fan of the series. One of the first games to jump out at me was the EVERSPACE 2 area. I just walked in cold for the media hour to see what I could see. I might also have a game-agnostic article idea, like last year’s article about the PAX experience from someone holding a media badge.

I usually show up with an idea for at least a handful of games that I’m interested in checking out. The last few months have been incredibly busy for me, so I didn’t really have time to prepare for PAX South in the same way I normally would.
